Game Design

Here is a list of the various game development projects I've contributed to! I focus mostly on UI art and game-related assets, such as characters, sprites, and objects, but I also dabble in some game scripting.

I've split up the list into major contributions (where I was an integral member of the development process) and minor contributions (where I worked on only a few assets). Click on the project title to visit the game's sitepage and see a gameplay demo!

Image courtesy of Wallpaper Cave.


MAJOR CONTRIBUTIONS

Heart In The Code

Spring 2022 | Visual Novel
Led project and worked on sprites and programming.
Made with RenPy. (@Carnegie Mellon GCS)

Artemis: Astral Archery

Fall 2021 | VR Shooter
Contributed 3D assets and game logic programming.
Made with Unity and Oculus.

Buggy AllStars

Spring 2020 | WEBGL Buggy Racing Game
Contributed character art/texturing 3D animation.
Made with Unity/WEBGL. (CMU Buggy 100)

Fantastical Delights

Spring 2020 | VR Open-World Experience
Contributed animal models and rigged animations.
Made with Unreal and Oculus. (@CMUGCS)

Once Upon A LAN

S2019 - S2020 | 3D Old-School Arena Combat
Contributed 2D game, character, & object assets, and game logo.
Made with Xenko. (for BuckWild Games)

Grassfeet

Fall 2019 | Co-Op Fast Fill-In-the-Space
Contributed comcept art, UI art, & game logo.
Made with Unreal. (@Carnegie Mellon GCS)

Sync Wars

Spring 2019 | 2.5D Co-op Turn-Based Tactics
Contributed Old Army art, UI art, & game logo.
Made with Unity. (@Carnegie Mellon GCS)

DANGER DANCER

Fall 2018 | 2D Rhythm-based Bullet Hell
Contributed obstacle/game assets & game logo.
Made with Unity. (@Carnegie Mellon GCS)


MINOR CONTRIBUTIONS

Octave

Fall 2019 | 2D Rhythm-based Music Game
Contributed game logo.
Made with Lua. (@Carnegie Mellon GCS)

Starlight

Spring 2019 | 2D Platformer
Contributed UI assets & game logo.
Made with Unity. (@Carnegie Mellon GCS)